Kaedim
← Back to All AI Tools1. Should you try Kaedim? Overview
| What it is | Kaedim converts 2D concept art into production-ready 3D models, combining AI generation with mandatory human-artist QA – sold as an enterprise service, not self-serve software. |
| Country / HQ | London, United Kingdom (founded 2020 by Konstantina Psoma) |
| Best for | Game studios and brands that need guaranteed, game-ready assets at volume and can engage a custom contract. |
| Check before buying | No free trial or self-serve plans; pricing is custom per-asset (historical tiers showed Trial $50, Indie ~$400/mo, Pro ~$1,200/mo); turnaround is days, not minutes. |
| Editor rating | 4.0 / 5 |
| Pricing signal | Paid — subscription required |
2. Features What it does
| Feature | What it does |
|---|---|
| 2D-to-3D conversion | Concept art and sketches become textured, retopologized meshes. |
| Human-artist QA | Every asset reviewed and fixed by professional artists before delivery. |
| Production tiers | Prototype, production and premium quality levels. |
| Scene generation | Environments from images with positioned multi-object scenes. |
| Batch pipelines | Large asset libraries generated in parallel. |
| Format delivery | Unity, Unreal, Blender, Maya-compatible exports. |
| Enterprise onboarding | Custom style calibration and pipeline integrations; ISO 27001 certified. |
3. Pricing Pricing (2026-10, USD)
| Plan | Price / mo | Key limits & who it fits |
|---|---|---|
| Trial | $50 one-time (historical) | 5 geometries, 7-day access, auto-renewed to Indie. |
| Indie | ~$400/mo (historical) | 20 credits/mo (~1 complete asset), $22/extra credit. |
| Pro | ~$1,200/mo (historical) | 60 credits/mo (~3 assets), priority processing, $16/extra credit. |
| Enterprise | Custom | 100+ credits/mo, per-asset pricing, 24/7 support; the current default motion. |
Kaedim has moved fully toward custom enterprise contracts; older published tiers may no longer be offered. No free tier. Claimed savings up to 90% vs outsourcing with 10x faster turnaround.
4. Integration Access & integrations
| Access type | Details |
|---|---|
| Delivery | FBX/OBJ/glTF exports for Unity/Unreal/Blender/Maya. |
| Process | Brief upload, artist review cycles, delivery portals. |
| Security | ISO 27001; enterprise NDAs. |
| Clients | 250+ studios including AAA and Fortune 100 brands claimed. |
5. Reviews & Sources External reviews
| Source | Rating | What it says |
|---|---|---|
| Studios | Positive | 55,000+ models delivered and 207,000+ artist hours saved claimed. |
| Indie community | Negative | Pricing moved beyond indie reach; earlier $150/mo era long gone. |
| Reviewers | Mixed-positive | Quality and speed praised; no self-serve access is the recurring complaint. |
6. Best for / Not for Fit
| ✔ Suitable | ✘ Not suitable |
|---|---|
| • Game studios scaling asset production with guaranteed quality • E-commerce brands building 3D product catalogs • Live-service teams needing steady content pipelines |
• Indie devs wanting self-serve monthly plans • Same-day prototyping (turnaround is days) • Budget users – Meshy/Tripo cover that tier |
7. Competitors How it compares
| Competitor | How it differs | Best for |
|---|---|---|
| Meshy | Self-serve, fast and cheap; no human QA guarantee. | Speed and volume. |
| Tripo AI | Strong API and fidelity without human review. | Automated pipelines. |
| Outsourcing studios | Traditional alternative with longer timelines and higher cost. | Full art-direction control. |
8. Summary Verdict
| Takeaway | The ‘AI + human QA’ option that guarantees production-ready meshes – priced and structured for serious studios, not hobbyists. |
| Who should pick it | Studios and brands where asset quality failure costs more than the contract. |
| Who should skip it | Solo creators and anyone needing instant self-serve results. |
